Ubisoft
During my time at Ubisoft, I designed assets for over 25 different games. These assets include…
Physical packaging
Digital and Physical marketing assets for major retailers such as Amazon, BestBuy, and Target
Social media assets across multiple platforms
First-party digital storefront assets including PlayStation, Nintendo, and Xbox
Below is a sample of my work while at Ubisoft. This collection is only a brief overview of the work I’ve done for Ubisoft and is constantly growing.
All of the work you see below was designed under the internal art direction of the Ubisoft Creative Services team. Within each section, I’ve outlined exactly how much of the work is mine. Feel free to ask me about any of the specific projects I worked on! I’m happy to walk you through the process behind each one.
Packaging
One of the main parts of my job is to design and edit the game packaging or the “box shots”. This is an example of a few of the box shots I’ve worked on during my time at Ubisoft.
I worked as the lead designer for Just Dance 2022 and oversaw the development and design direction of the front and back covers for all versions of the box shot (Playstation, Xbox, PC, and Nintendo Switch).
For Just Dance 2021, I assisted in the initial concepting and then took over the design a bit later in the process. After this, I did all of the fine-tuning and also converted the design to fit the other versions of the box.
The work I did for the remaining boxes shown was mostly making adjustments to an existing layout. These edits varied from game to game but included anything from adjusting the pose of the main characters, making edits to logos, adding additional callouts, or adjusting the background elements.
Click on a box above to get a closer look!